hold the paw
A paw presses the glass from the inside. Finger down — the evening world starts to stroll by. Finger up — everything gently pauses. No menus, no buttons, nothing to learn.
★ for ages 2–7 · iphone + android
Paw Walk is a voice-and-touch walking game. A small creature strolls with your child at dusk, points at things by the road, and asks — what is it? Say the word out loud, and it's yours to keep.
Voice never leaves the device · no ads · no third-party analytics · works fully offline
01 how a walk goes
A walk is a small ritual with a beginning and an end. Your child supplies the voice; the game supplies the world — and it listens far more than it talks.
A paw presses the glass from the inside. Finger down — the evening world starts to stroll by. Finger up — everything gently pauses. No menus, no buttons, nothing to learn.
Something appears by the road every 15–25 seconds. The creature stops, points, and asks. Your child answers out loud — and the game listens for exactly that word, on the device, for five seconds at most.
Every answer is celebrated — there is no way to get it wrong. Treasures fly into the backpack, and 3–5 minutes later the walk ends the same good way: a picnic under the moon.
02 the privacy promise
A children's app should be boring to a privacy lawyer. Paw Walk is built so the safest sentence is literally true: your child's voice never leaves the device.
03 a small, finite ritual
Paw Walk is a daily ritual, not an endless feed. When the walk is done, it's done — the creature gets sleepy and says see you tomorrow. Words grow with your child: six categories, three difficulty bands, and a gentle toddler mode for ages 2–3 where the creature names everything first.
One walk is one little story — 8–12 things to name — then it ends. On purpose.
The free ritual. It resets at local midnight — never extended by nagging, streaks, or tricks.
If a session ever runs long, the creature suggests a rest at the next natural pause.
04 pricing
The first walk of every day is always free and always complete. Premium is for grown-ups who want the wider world — and it only ever appears behind the parental gate.
$0
free, every day, no account
7-day free trial · Family Sharing included · cancel anytime
Shown prices are the planned launch prices — the App Store and Google Play confirm the final ones. No plan ever includes ads.
05 questions parents ask
No. During a question, the microphone opens for at most five seconds and the audio is analyzed in the device's memory — on the device. It is never saved to a file and never sent over the internet. When the window closes, nothing of the voice remains.
Yes — the entire walk is offline. The only network use is store purchases. Offline, everything simply keeps working.
Then today is a quiet walk, and that's fine. Every object is collected anyway: the creature names it, invites a repeat, and any happy sound counts. There is also a tap mode with no microphone at all. There are no fail states in Paw Walk.
It's designed for children aged 2–7. A toddler mode for ages 2–3 models every word first and accepts any vocal answer; older children get harder words as they succeed.
No and no. There are no ads on any plan, and everything that costs money sits behind a parental gate on the grown-ups' side. The child's game never shows prices, timers, or locked-content sadness.
06 the waitlist
Paw Walk is finishing its walk to the App Store and Google Play. Leave an email and we'll write exactly once: when the doors open.
One email at launch. No newsletter, no drip campaign, nothing shared with anyone.
We'll write the moment the store doors open. Until then — the moon is up, and the road is waiting.